I'm particularly fond of a rotary cannon that has a short wind-up time, but deals an exceptional amount of damage if an enemy makes the mistake of crossing it. Classics like the X-Wing, A-Wing, and TIE Fighter all offer noticeable differences, and these can be enhanced with different components you can acquire for ships. Of course, none of that matters if it feels like every ship you control is the same, and Motive has done an excellent job of not only creating distinct crafts, but letting you put your own spin on them. The game I tried in VR made me feel like a learner driver, darting my eyes from the scene ahead of me to the control panel below my eye line just a little too much for comfort. As you can imagine, this is not something you can really afford in online multiplayer. The small benefits, such as being able to crank your head around to see where an enemy has flown off to, helps sell you on the fantasy, but comes at the cost of not being able to pay too much attention to your ship's controls. While it might be fully playable in VR, I found that it works best for the single-player missions. While it's a bit lame to say I audibly gasped as I flew through the wreckage of an enemy X-Wing, it is one of those moments where I briefly forgot I was sitting in my living room. Squadrons is fully playable in PC VR or PS VR (I played it on the latter), and it simply ramps up the excitement and immersion of being in a cockpit. That sensation is only improved when you slip on a VR headset.
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