The story follows Ashley Riot, Riskbreaker of the Valdenia Knights of the Peace as he pursues a powerful cultist with a hostage of nobility through the ruined city of Leá Monde. Sadly, beyond fan service and easter eggs, it is not. ![]() Similar themes and styles are common too (The game is framed In Terminas Res, like Tactics). ![]() Aside from personnel, is there anything else connecting this with the Ivalice games?Ī lot of winks, nods, and references. Members included other Ivalice series alums Jun Akiyama (Event Director) who co-wrote with Matsuno, Akihiko Yoshida whose artistic style has returned for Bravely Default, and a score composed by Hitoshi Sakimoto. The game was developed with an iconic team led by Yasumi Matsuno (Tactics Ogre series, Final Fantasy Tactics and XII). They basically launched three or four triple A titles within six months of each other! Then discarded Vagrant Story, the Mana and Chrono series like it was their fault that we couldn't buy all those big games at the same time.Released in 2000, Vagrant Story was one of the final original games released by Square for the Playstation. Vagrant Story was out in May 2000, Legend of Mana in June 2000, Chrono Cross in August 2000, and Final Fantasy IX in November 2000. They set its release right up against Chrono Cross, Legend of Mana and, lookint it now, Final Fantasy IX, which are from Square as well so why put that much competition against a new IP you're investing so much money in?Īnd even if it didn't reached that 500k mark, it can't have fallen much short of it, so why not take the now established IP with a perfect Famitsu score and try again? It seems to me like any failure of sales for Vagrant Story was a failure of Square to properly plan a proper spread of the release dates of their games, and not a lack of quality or love for Vagrant Story. I can respect that it didn't sell enough. But anyways, didn't it hit that mark? How does a game as good as that simply disappear? Which I find kind of strange because people did sequels to games that sold a lot less than that. So why did it died? Do anyone knows why it didn't go forward as an IP? I looked it up and the same IGN article that says that it sold 100k copies within 20 days of the release says that a Squaresoft source told IGN that if it sold 500k copies they would go forward with a sequel. It received a 40/40 from Famitsu, sold 100.000 copies within the first 20 days of its release despite going against Chrono Cross and Legend of Mana being launched very close to its release (both sequels to some of the greatest SNES RPGs and beloved IPs at the time) and was basically well loved by everyone I ever talked to. I did see Final Fantasy XII having a ton of references to it, and the PS3 had it in the PSN, I think?, but otherwise nothing. Like Parasite Eve the IP died off with the PSOne and I never learned what happened to it. Years later when I got my first job and started my PS2 collection of games, I was certain that there would be a Vagrant Story 2 waiting for me to play. He was full of hyperbole, but as I played the game at his house, I couldn't help but agree that it was amazing. ![]() He couldn't shut up about how it was the greatest RPG ever and Squaresoft was full of genius and whatever. ![]() I remember when I was maybe 11 or 12 years old of playing Vagrant Story with a friend on his PSOne.
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